![]() While a multitude of solutions exist to address this issue with computer-generated “artificial” avatars (based on pre-rendered 3D models), this form of user representation might not be sufficient for conveying a sense of co-presence for many use cases. One challenge that remains is to solve the social isolation often felt in these extended reality experiences and to enable a natural multi-user communication with high Social Presence. With recent advancements in Virtual Reality (VR) and Augmented Reality (AR) hardware, many new immersive Extended Reality (XR) applications and services arose. The Netherlands Organisation for Applied Scientific Research (TNO), Den Haag, Netherlands. ![]() Gunkel* Sylvie Dijkstra-Soudarissanane Hans M.
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